Table of Contents

Animation CV Template (Text Format)

PERSONAL STATEMENT

Dynamic and creative Animator with 6 years of experience in the video game industry, specialising in motion graphics, character animation, and storytelling. Skilled in utilising industry-standard tools such as Spine and After Effects, I bring ideas to life with a strong understanding of animation principles and game pipelines. Eager to contribute my expertise to the upcoming projects at Action Media.

EDUCATION

  • London South Bank University, Southwark, London | 20XX–20XX
    BA (Hons) Film Production — upper second-class honours (II.i)
    Dissertation Topic: Rhythm in the Cut: How Editing Patterns Influence Audience Engagement
  • Gosforth High School, Newcastle-upon-Tyne | 20XX–20XX
    A-Levels: Film Studies (A), English Lit. (B), ICT (B)
    GCSEs: 10 Grades 9–4, including English, Maths, and ICT

WORK EXPERIENCE

Animator
Push Gaming, Belfast | 20XX–Present

  • Develop high-quality motion graphics and character animations for mobile and online gaming platforms
  • Apply advanced animation principles, including timing and key poses to create fluid, lifelike character movements
  • Collaborate with game designers and developers to compile animations into a game pipeline
  • Utilise Spine for skeletal animation, creating versatile character animations adaptable to various game scenarios

Junior Animator
Toonmatic Studios, Ashby-de-la-Zouch | 20XX–20XX

  • Created character animations and motion graphics for children’s television programmes and online content
  • Gained hands-on experience with animation principles such as squash and stretch
  • Learnt and applied foundational skills in animation programs, including Animate and Toon Boom
  • Developed basic storyboards and mockups, receiving mentorship in storytelling and animation design
  • Participated in team meetings and feedback sessions

KEY SKILLS

  • Motion Graphics
  • Game Pipeline Integration
  • 3D Animation & Rigging
  • Character Animation

How to write an animation CV

Bringing characters, environments, and stories to life on screen takes more than just creative vision. You’ll need to show employers that you have the right technical skills and studio experience — in a format they can easily scan and remember.

Here’s how to write a CV that’ll make a strong first impression.

1. Write a concise, skills-focused personal statement

Experience matters, so begin your personal statement by giving your years of experience and the field of animation that you specialise in (e.g., character animation or motion graphics).

Then, hook the hiring manager by highlighting one or two achievements that make you stand out as a great fit for the job. For example, you could mention a successful project that increased user engagement or an industry award that you received.

Including specific tools or software, such as After Effects, Blender, or Spine, helps to contextualise your skills. However, it’s important for this section of your CV to be concise and to the point, so only mention tools that are highly relevant to the specific job you’re applying for.

End by explaining why you want to join the media studio in question or the specific benefits that you plan to bring to the team.

Example personal statement for an animation CV

Creative and results-driven Animator with 6 years of experience in the video game industry, specialising in motion graphics, character animation, and storytelling. Expert in Spine animation, where I developed a unique skeletal rigging system that reduced production time by 30% on a flagship gaming project. Certified Adobe After Effects Expert, committed to continuous learning and innovation. Eager to leverage my skills to contribute to Action Media’s cutting-edge projects.

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2. Emphasise technical knowledge in your skills section

Because of the technical nature of animation work, use your key skills section to highlight the hard skills that you’re proficient in. Animation techniques, visual development skills, and post-production tools are some good examples.

You can also include certifications here to demonstrate your expertise in industry-standard technology. For easy reading, mention certifications alongside the skill they apply to:

After Effects (Adobe Certified Professional)

Best skills to put on an animation CV

 

  • Spine animation
  • Character animation
  • 2D animation
  • 3D animation
  • Motion graphics
  • Adobe After Effects
  • Blender
  • Maya
  • Cinema 4D
  • Adobe Animate
  • Storyboarding
  • Animatics
  • Skeletal animation
  • Rigging and skinning
  • Texturing and shading
  • Lighting and rendering
  • Game pipeline integration
  • Real-time rendering
  • Adobe Premiere Pro
  • Final Cut Pro
  • Visual effects (VFX)
  • Nuke
  • Fusion
  • 3D modelling
  • Scripting (Python, MEL)
  • Unity 3D
  • Unreal Engine
  • Video editing
  • Concept art
  • Particle effects

 

3. Detail your relevant work experience

Your work experience section should demonstrate the right combination of technical skills, creativity, and teamwork.

Use the first bullet point of each job entry to give context to the experience. For example, you could specify the size of the studio (expressed in annual revenue or employee size), the major clients you worked with, or the kinds of projects you worked on.

In the following bullet points, highlight specific projects and achievements that demonstrate the breadth of your experience. If you used any animation techniques or software that were mentioned in the job description, be sure to mention them too.

How to put work experience on an animation CV

Animator, PixelWave Studios, London
June 20XX – Present

  • PixelWave Studios is a leading animation studio with 75+ employees, specialising in high-end animated content for global clients such as BBC, Netflix, and Ubisoft
  • Developed over 40+ character animations for a critically acclaimed animated series, contributing to its success with 2 million+ viewers per episode
  • Used Spine and Blender to create complex skeletal animations, which reduced production time by 25% and streamlined the integration into the game pipeline

4. Set out your education section

List your university degree or other formal qualifications after your work experience, unless you recently graduated from a highly relevant course (e.g., an undergraduate degree in art studies and animation).

How to lay out your education section

MA Advertising, Branding and Communication
University of West London, 20XX

BSc (Hons) Games, Design and Animation
University of West London, 20XX – 20XX

Need more ideas?

Our library of CV examples has hundreds of tailored CVs you can use to fine-tune your job application and stand out from other applicants.

Animation job outlook in 2026 — things to know

According to the UK Earnings Explorer provided by the Office for National Statistics (ONS), animators in the UK earn an average annual salary of £29,823.

You can find information about the gender pay gap for animators on the ONS’ website.

Data source: The Office for National Statistics, an agency of His Majesty’s Government. The information contains public sector information licensed under the Open Government Licence v3.0 and reflects the ONS’s most recent salary (1/11/2023), gender pay gap (4/2023), and skills shortage data (6/2022).


Samuel Johns
Written by

Samuel Johns

Samuel Johns is a Certified Professional Resume Writer (CPRW) and Senior Editor on the CV Genius team, with 7+ years of experience in the careers space. He has helped countless job hunters craft high-quality CVs and cover letters, exceed expectations at interviews, and obtain their dream jobs. Born and raised in County Durham in the beautiful North East, he graduated with a BA (Hons) in French Language and Literature from the University of Bristol in 2013 and has worked in Newcastle-upon-Tyne, London, Paris, and Taipei as a French–English translator. He’s determined to use his native English and fluent French skills to help UK and French candidates get the jobs they deserve. In addition to the British and French versions of CV Genius, Samuel’s job-hunt advice has been published on numerous websites, including Careers.org, the University of Warwick, the Enterprisers Project, and HR.com. If you’d like to collaborate, please reach out to Samuel through LinkedIn. Please note, we don’t accept guest posts and won’t reply to such requests.